A couple of questions regarding Instance Static Meshes
I have a couple of questions regarding instance static meshes.
Let's say for example you have a blueprint actor with an Instance static mesh component in it.
The instance static mesh is assigned with a static mesh with no instances yet.
**First question here, Say I use the "Spawn Actor from class" node to spawn the blueprint actor* mentioned above at the current level say via game mode.
So, with zero instances for the instance static mesh but with static mesh assigned. Does a draw call occur?*
Say I use the "Spwan Actor From Class" node multiple times for the actor above with instance static mesh containing 5 instances. Does with each Spawn, a new Mesh Draw Call is done?
Example - I do it 3 times, So does 1 mesh spawn with 15 instances or 3 mesh with 5 instances?
Thank you for the info.
asked Feb 20 '18 at 07:39 AM in Blueprint Scripting
Also I recommend to use Hierarchical ISM, because it works with LODs and distance culling.
answered Feb 20 '18 at 07:50 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here