Is streaming levels appropriate for smaller games?

I’m creating a small puzzle game with a handful of levels. Currently, I have these levels as separate maps, but I’ve been reading about streaming levels and I’m wondering if I should convert them to it.

Is there a reason to not use streaming levels if you are creating a small game? I like the idea of assets being instanced in different level through the persistent level, but I’m wondering if by using streaming levels, I would be using a jackhammer to crack a nut since my game is quite small.

Any guidance from you guys?

in your case you probably dont need it. puzzle games tend to not have too many assets and the ones that they do have are generally not very high poly. do your levels currently load pretty quickly? if so then theres no need to use level streaming.