I’m creating a small puzzle game with a handful of levels. Currently, I have these levels as separate maps, but I’ve been reading about streaming levels and I’m wondering if I should convert them to it.
Is there a reason to not use streaming levels if you are creating a small game? I like the idea of assets being instanced in different level through the persistent level, but I’m wondering if by using streaming levels, I would be using a jackhammer to crack a nut since my game is quite small.
Any guidance from you guys?