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Destructible mesh instantly disapears upon collision

I have two DMs in my scene that are the same DM (one is a copy of the other).

When one of the meshes has collision with a sphere, the other mesh dissapears and is completely gone from the scene view(it still exists in the Editor but i can't find it).

Here is a reference of the scene: http://puu.sh/zrMo0/e5125fc693.png (before the sphere collides with the wall). http://puu.sh/zrMph/1c47a3bc26.png (after the sphere collides with the wall) The floor is hidden in-game so don't bother that one.

I've come to find out that this happens when I have multiple DMs that collide with eachother etc. is this a bug?

Product Version: UE 4.18
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asked Feb 20 '18 at 11:14 AM in Using UE4

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PotatoShield
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Happening due to a limitation of how many chunks can be in a level/scene. The limit is 2000 frags, this can be tweaked in the .ini files.

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answered Apr 18 '18 at 01:56 PM

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PotatoShield
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