Hey all, I have a problem with a wall climb system im following, I can climb, move etc but when the character jumps onto the wall he stays at whatever angle I am facing the wall at.
My question is how would I go about snapping him to the face of the wall so that he can only move along the wall without coming off it or going through it.
Do you have some of your code were the character grabs the wall? You will probably need to create a rotation based on the players forward vector and the walls vector (that faces out towards the player).
I’m not sure what axis your player is on, but I assume creating a look at rotation and setting your player Z (Yaw) rotation to that should help.