"Run Dedicated Server" with Steam integration

Hey guys,

I have a game project not built from source, using Blueprints only. I’ve successfully integrated it with Steam, but it doesn’t differentiate the Server from the Client when running a Standalone Game when the “Run Dedicated Server” option is marked.

Tried to Google a little, but seems I couldn’t find any satisfactory results. Maybe the keywords I’m using are wrong, not sure.

Does anyone have an idea of how I can achieve this?

Thanks.