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c++ Project wont build.

Hello Everyone I have looked at a few solutions to similar errors online but none seem to be the same. This error pops up when i try to create a project for c++ basic code on UE4. I have tried to look into modifying VS 2017 but I have the c++ toolkit installed so that shouldn't be the problem. Here is the Error. The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe BuildingEscape Development Win64 -project="D:/Repos/Building_Escape/BuildingEscape/BuildingEscape.uproject" -editorrecompile -progress -NoHotReloadFromIDE Creating makefile for BuildingEscape (no existing makefile) Performing full C++ include scan (no include cache file) @progress push 5% Parsing headers for BuildingEscapeEditor Running UnrealHeaderTool "D:\Repos\Building_Escape\BuildingEscape\BuildingEscape.uproject" "D:\Repos\Building_Escape\BuildingEscape\Intermediate\Build\Win64\BuildingEscapeEditor\Development\BuildingEscapeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for BuildingEscapeEditor in 8.6655629 seconds @progress pop ERROR: Windows SDK v8.1 must be installed in order to build this target.

Thanks again,

Mark

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asked Feb 20 '18 at 03:42 PM in C++ Programming

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Marklermer14
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Well the error is quite clear, you should install "Windows SDK v8.1" you can found it here : https://go.microsoft.com/fwlink/p/?LinkId=323507

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answered Feb 20 '18 at 03:50 PM

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Firefly74
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avatar image yokeypokey Jul 24 '18 at 10:39 PM

Hey, I'm having this error too. I clicked your link and downloaded that but am still getting it. Do you think it's because Unreal is checking my C: drive, but Unreal is installed in my D: drive? How should I fix that?

WARNING: Exception while generating include data for OSCv1Editor: No 32-bit compiler toolchain found in D:\Program Files\Microsoft Visual Studio 14.0\VC\bin\cl.exe Binding IntelliSense data... 50%@progress 'Binding IntelliSense data...' 100% ERROR: UnrealBuildTool Exception: No 32-bit compiler toolchain found in D:\Program Files\Microsoft Visual Studio 14.0\VC\bin\cl.exe

avatar image yokeypokey Jul 31 '18 at 08:06 PM

Okay, I solved it with this thread if anyone runs into this problem.

https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html

Essentially hit "modify' for visual studios and brought in C++.

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