I try to mac a static function looking far all actors with a meshcomponent and to add a custom actor component to them thats what i have that dosent work:
UWorld* World = WorldContextObject->GetWorld();
TArray<AActor*> ActorsWithMesh;
TArray<AActor*> AllActors;
UGameplayStatics::GetAllActorsOfClass(World, AActor::StaticClass(), AllActors);
for (int32 i = 0; i < AllActors.Num(); i++)
{
TArray<UStaticMeshComponent*> TempComponents;
if (AllActors[i])
{
AllActors[i]->GetComponents<UStaticMeshComponent>(TempComponents);
if (TempComponents.Num() > 0)
{
ActorsWithMesh.Add(AllActors[i]);
}
}
}
for (int32 i = 0; i < ActorsWithMesh.Num(); i++)
{
UWorldObject* WorldObjectComponent = ActorsWithMesh[i]->CreateAbstractDefaultSubobject<UWorldObject>("WorldObject");
ActorsWithMesh[i]->AddOwnedComponent(WorldObjectComponent);
}
How should i do this?
Thanks in advance
kind regards