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Link rotate of object to texture displayed?

I have an instanced Material which has a parameter called switcher which is a texture.

I have a variable which is a Texture 2D Array with 5 elements, each element is a texture named 00.png, 01.png ....05.png

I would like the x rotate of an object to dictate which of these textures is shown on the object. ie X rot = 0 display texture 00.png X rot = 1 display texture 01.png X rot = 2 display texture 02.png

etc..

I've setup my blueprints to "Create Dynamic Material Instance" and "Set Texture Parameter Value" but I'm now at a loss of how to connect the rotate value to choose the correct element of the array and then feed this back into which texture to display?alt text

Product Version: UE 4.18
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asked Feb 20 '18 at 05:13 PM in Blueprint Scripting

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dedvendies
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