Link rotate of object to texture displayed?
I have an instanced Material which has a parameter called switcher which is a texture.
I have a variable which is a Texture 2D Array with 5 elements, each element is a texture named 00.png, 01.png ....05.png
I would like the x rotate of an object to dictate which of these textures is shown on the object. ie X rot = 0 display texture 00.png X rot = 1 display texture 01.png X rot = 2 display texture 02.png
I've setup my blueprints to "Create Dynamic Material Instance" and "Set Texture Parameter Value" but I'm now at a loss of how to connect the rotate value to choose the correct element of the array and then feed this back into which texture to display?
asked Feb 20 '18 at 05:13 PM in Blueprint Scripting
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