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Enable ragdoll during pause

I have a character, which can easily bring to ragdoll form and back at any given moment.

But now i need to have this character become a ragdoll during pause and fall. Currently it just stays there until i unpause and then falls as expected.

Tried to set the mesh as Tickable when Paused (same thing that works for me to just call regular animations during pause)

Product Version: UE 4.18
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asked Feb 20 '18 at 08:05 PM in C++ Programming

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terajoel
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