Input in multiple collision boxes

How do I enable input on multiple blueprint actors? Lets say I had two light switches each with it’s down enable/disable input using a collision box; the problem I am having is that if these light switches are in close proximity to each other the collision boxes interfere with one another and one of them becomes dysfunctional. How do I enable it so that I can use both switches even while the collision boxes are overlapped? Thanks.

The Multi Body Overlap from what I understand generates an overlap event for Each physics/player that is within the collision box. My problem is with an individual player that is within two overlapping collision boxes.