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Panning normal maps around a sphere

I'm trying to make a flowing water on a planet by panning normal maps, but they are too stretched on a sphere equator. Sphere mesh is an icosphere created in Blender. I've tried putting a VectorToRadialValue between mask and panner, but no luck. How do I fix this?

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Product Version: UE 4.18
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asked Feb 21 '18 at 02:09 PM in Blueprint Scripting

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avatar image ThompsonN13 Feb 21 '18 at 04:02 PM

if its stretched then its probably a uv issue.

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I ended up using WorldAlignedNormal with a custom panner

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answered Feb 22 '18 at 12:39 PM

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