Panning normal maps around a sphere

I’m trying to make a flowing water on a planet by panning normal maps, but they are too stretched on a sphere equator. Sphere mesh is an icosphere created in Blender. I’ve tried putting a VectorToRadialValue between mask and panner, but no luck. How do I fix this?

I ended up using WorldAlignedNormal with a custom panner

if its stretched then its probably a uv issue.