GameInstance is not in the patch
When I produced patch for my android game, "Game Instance" not included in the patch.
I tested by adding new variable inside "GameInstance" and display that variable's value. After I updated the game from android phone, the variable' value not displayed and game is crushed.
Also, I tested with "GameMode" and "GameState", not only with variable but also with function, but result is same:game is crushed.
Is this normal? I mean, Unreal does not support changes to "GameInstance" ? If so, everytime I make changes to "GameInstance", users have to download the whole package which's size is big(maybe bigger in the future).
P.S...my project is coded everything only in Blueprint, and changed to C++ when packaging. P.S I also tested by adding new types of contents which are "3D Meshes", "Paper 2d Spirites", "Data Table", "Enum", "Object", "Actor", "Map". But those are include inside the patch and working correctly.
asked Feb 21 '18 at 05:27 AM in Packaging & Deployment
Hey did you tried to do full rebuild / repack?
Because as i know patching do not support code changes. Code changing should be done manually! Ref links:
Im not sure about this, but if you say when you redownload the whole package and it works... then its true..
answered Feb 28 '18 at 11:46 AM
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