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LeapMotion not working with HTC Vive

I'm trying to use the LeapMotion camera with the HTC Vive and UE4 version 4.18.3 in a project I've built.

LeapMotion appears to track perfectly when viewed in visual logger, In game hands freeze randomly (Even when tracked in visual logger).

TPCast missing frames randomly.

Vive trackers have bad tracking (jumping all around the scene randomly)

Has anyone encountered these kinds of problems?

Here are my specs:

Unreal Engine ver: 4.18.3 Agravare FPS: 44-60 Average ms/frame: 22-26 TPCast for vive (Stock TPCast firmware) Vive hmd Vive tracker x3 LeapMotion

Comuter specs: CPU: i7-2600 3.4GHz GPU: EVGA GTX 670 RAM: 8GB

Product Version: UE 4.18
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asked Feb 21 '18 at 08:13 AM in VR

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avatar image BladeMaster Feb 22 '18 at 09:25 PM

Don't use TPCast. That thing sucks.

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