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Adding path costs to nav links, when AI paths using them.

I have currently set up nav link proxies that let my player jump, i am using custom path following component and a custom nav area for the jump. To discourage multiple ai from using the same nav links at the same time. (and not queuing the ai behind each other), i wanted to increase the path cost of a nav link when an Ai has plotted a path through it.

Product Version: UE 4.18
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asked Feb 21 '18 at 08:54 AM in C++ Programming

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Aadit.Doshi
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