Standalone game does not progress past intro movies if there is no audio device
I've encountered an issue with Unreal this morning when there are no audio devices available to play sound, or "-nosound" is specified in the launch params. I think having startup movies is a requirement for this to happen, since I can run the game inside of the editor just fine.
4: Launch standalone
The problem does not occur when bWaitForMoviesToComplete is false
I hope I've provided enough info for you guys to go on, I haven't tested this in a fresh project.
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