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Standalone game does not progress past intro movies if there is no audio device

Hi Epic!

I've encountered an issue with Unreal this morning when there are no audio devices available to play sound, or "-nosound" is specified in the launch params. I think having startup movies is a requirement for this to happen, since I can run the game inside of the editor just fine.

Repro steps:
1: Make sure your launch parameters are -nosound or there are no audio devices available
2: Have at least one startup movie
3: Configure the movie player like so:


4: Launch standalone
5: Observe how the game never displays any intro movie

The problem does not occur when bWaitForMoviesToComplete is false

I hope I've provided enough info for you guys to go on, I haven't tested this in a fresh project.

Product Version: UE 4.18
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asked Feb 21 '18 at 10:27 AM in Bug Reports

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avatar image Sean L ♦♦ STAFF Feb 22 '18 at 02:08 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



avatar image JoppeT6 Feb 22 '18 at 02:51 PM

Thank you! Submitted the bug through the form!

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