SSR Without Antialiasing

Hello! Please sorry if i’ll put this thread in not right place, but actually for my opinion it’s really bug. I have the following problems. I actively use SSR in my project, there will be a lot of reflections with it. I have a low-end computer, in fact the laptop, GPU is GT540M, but I still have enough. The problem is related to SSR when anti-aliasing is turned off completely. It can be through a quick selection panel for graphics settings by set anti-aliasing to low, or maybe through the render settings. When the TAA is enabled, there are no problems with the SSR. It is only necessary to set the anti-aliasing to low - so it immediately shows that SSR starts to give a terrible trace, from which - I do not understand, therefore I ask for your help. I’m making a game with the ability to disable anti-aliasing, so I really need a solution to this problem. I will provide a video file on YouTube - everything will be seen there, thanks

Hello,

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Thanks