Making a moveTo task that updates location
I am using a Blackboard key to store a Vector that my Pawn is supposed to move to through the Behavior Tree, but when I add a new location the pawn moves to the first location first and only then continues towards the new one instead of immediately switching directions.
I've tried using the Stop Movement node both immediately before and after changing the vector Key, but this results in a slight pause between movements which adds significant delay to any inputs that are supposed to change where the pawn is going and can slow down the pawn if the key is updated multiple times.
Is there any way to update the MoveTo location, or make a new Task, so that the pawn neither continues going towards the previous location nor stops, but starts going towards the new location instantly?
asked Feb 21 '18 at 01:31 PM in Blueprint Scripting
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