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Import FBX mesh with anims from Motionbuilder

Hi im wondering how to do this, the documentation breezily says *"The FBX animation import pipeline allows for importing both a Skeletal Mesh and animation all at once". What happens is the thing whirs for about half an hour slowing importing then the mesh comes in upside down with no animation.

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asked Jul 29 '14 at 03:19 PM in Using UE4

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avatar image BrunoMartelli Jul 29 '14 at 03:20 PM

I'm wondering if the animation needs to be baked to the skeleton - it is, and if the version needs to be fbx 2013 -it is. Is there anything else????

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