I’m trying to create a UBehaviourTree pointer but I get theis error: Error: Unrecognized type ‘UBehaviourTree’ - type must be a UCLASS, USTRUCT or UENUM when I compile it. Here is my code:
ElementalsEnemy.h:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "BehaviorTree/BehaviorTree.h"
#include "BehaviorTree/BehaviorTreeComponent.h"
#include "BehaviorTree/BlackboardComponent.h"
#include "BehaviorTree/Blackboard/BlackboardKeyAllTypes.h"
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ElementalsEnemy.generated.h"
UCLASS()
class ELEMENTALS_API AElementalsEnemy : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AElementalsEnemy();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
UPROPERTY(EditAnywhere)
UBehaviourTree* BehaviourTree;
};
ElementalsEnemy.cpp:
// Fill out your copyright notice in the Description page of Project Settings.
#include "ElementalsEnemy.h"
#include "BehaviorTree/BehaviorTree.h"
#include "BehaviorTree/BehaviorTreeComponent.h"
#include "BehaviorTree/BlackboardComponent.h"
#include "BehaviorTree/Blackboard/BlackboardKeyAllTypes.h"
// Sets default values
AElementalsEnemy::AElementalsEnemy()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
}
// Called when the game starts or when spawned
void AElementalsEnemy::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AElementalsEnemy::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AElementalsEnemy::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}
How can I fix this?