a problem in level blueprint
hii im facing this prob that i have 2 doors in my level and i use enabling and disabling input method the prob is that when i move towards the first door, it enables its input but when i press E it also opens the other door so its like when i enable input it enables all the inputs in level not only that specific input that im colliding with so if anybody now what should i do here, is there any way around so that only that specific input enables when I collide with specific trigger
Instead of using enable/disable input nodes you can use a Gate after E event > connect begin overlap to open > connect end overlap to close > and finally connect the output of that Gate to MultiGate.
answered Jul 29 '14 at 03:40 PM
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