Previous position/velocity in material (no bp)
I'm hoping someone knows a way to either store and retrieve next frame a value in a custom node or if there's any HLSL code to get the last position. I want to avoid BP setting parameter as I could have hundreds at any time needing access to it every frame. Velocity would work too as it's the end goal.
asked Feb 21 '18 at 07:52 PM in Rendering
there is a previous frame switch in the material editor. https://answers.unrealengine.com/questions/593581/how-to-use-the-previous-frame-switch-node.html
answered Feb 21 '18 at 11:33 PM
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