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How to light a closed off intirior

I'm try to light a room that is completely closed off from the outside. I've tried a lot of things, but they don't turn out very well. I'm going for a laboratory like feel. What lighting techniques can I use?

Here's the room I'm trying to light. It's pretty reflective. alt text

Product Version: UE 4.18
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asked Feb 21 '18 at 06:56 PM in Using UE4

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Void_Gabe
26 6 10 9

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Hi Dagaumph,

You can refer to my old post about this here: https://answers.unrealengine.com/questions/446658/can-you-light-a-large-room-using-a-single-light-so.html

(Copy pasted from the link)

You can tweak your singular point light to light up a larger area by doing this:

  1. Place a point light in the center of the room, or wherever you want it to be

  2. In the Light tab, set the intensity to 1

  3. Extend the Light tab, and untick 'Use Inverse Squared'

  4. Lower the Light Falloff to ~2

  5. Increase the Min Roughness to above 0.5 (This gives a nice look to the lighting with these settings)

  6. Now you can just play with the attenuation(and intensity by degrees of 0.1) to fill the room with light as you see fit

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answered Feb 21 '18 at 07:11 PM

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Mookaroni
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avatar image Void_Gabe Feb 21 '18 at 07:16 PM

It works! Thank you so much!

avatar image Void_Gabe Feb 21 '18 at 07:20 PM

Hold on... When I build the lighting, everything goes black. Whats going on?

avatar image Mookaroni Feb 21 '18 at 07:24 PM

That might be a problem with your lightmap on your meshes.

Refer to this link and let me know if you still have issues after https://learnunrealengine.com/fix-mesh-turning-black-issue-ue4-geometry-brush-converted-static-mesh-turns-black-building-lighting/

avatar image Void_Gabe Feb 21 '18 at 08:19 PM

Thanks for your help!

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