Hello,
I’ve watched a tutorial how to create a SaveGame and how to load from it.
Now I saved the resolution you choose in a ComboBox and saved it. Works completely fine, when I restart the game the resolution is set to what you choose before the restart.
Now I want to save whether the checkbox for fullscreen is checked or not. I did exactly the same (I think) right after the Set Resolution variable, but it doesn’t work… here’s an image: link:https://imgur.com/a/KYwvS
If I print out the boolean of the OnCheckStateChanged node with a print string node it’s changing from true to false / false to true but if I print it out directly after the SET IsFullscreen node it’s not changing.
Have anyone an idea?
PS: I’ve made the Blueprint code inside a Widget Blueprint.