Navmesh won't rebuild at runtime in some areas only.
I'm having an issue where some "Cells" of the navmesh won't update at runtime. They only update if I force them to rebuild either in the editor or using the rebuildnavmesh console command.
Trees (these are foliage)
Trees removed at runtime foliage deleted and new BP versions in their place.
Here in another area of the map for some reason the navmesh does not update. You can see by the grid shape (in red) seems to be some of the cells never get update called.
Any help would be appreciated.
asked Feb 22 '18 at 12:31 AM in Everything Else
I think I discovered part of the problem.
I tried to repro this issue in TopdownExampleGame and after some experimentation found that the navmesh starts breaking if you add multiple nav mesh volumes. As you can see from this screenshot parts of the navmesh stop rebuilding. as you create new volumes.
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