Using an imposter sprite for LOD
A couple of months ago after going through everything I could find on the net I managed to get an imposter sprite working as a LOD2. Unfortunatly I have not been able to create a second working mesh using this method. Does anybody have a link of how to do this. The problem I have is that the mesh has 2 materials. When I try use the imposter it is creating a place for 2 materials but I only have one for the imposter. My working mesh only has 1 material slot for LOD2.
This is a working example: See how LOD1 uses 2 materials and LOD2 only 1
This one is not correct. How do I get it to only have 1 Material slot for LOD2?
Thanks in advance for your assistance.
asked Feb 22 '18 at 11:12 AM in Using UE4
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