A way to create an Actor Instance?
I am curious as to know if there is a way to create instances of actors?
Kind of like how you can create a base Material, set up some public parameters, and then create instances of it, and modify the parameters to re purpose the item.
I effectively want to create a master blueprint, that contains lots of Stats, then create instances of it in the content browser, and make many modified versions, that will all update when I change the master file, much like how it works with Material instances.
Is this possible?
asked Feb 22 '18 at 10:53 AM in Blueprint Scripting
Never mind, I'm an idiot.
You do it pretty much the EXACT same way as you would create an instance of a Material. Right click the Actor Blueprint, right at the top of the list is an option: "Create Child Blueprint", does exactly what I am looking for. Hahaha.
answered Feb 22 '18 at 10:56 AM
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