A way to create an Actor Instance?

Hello,

I am curious as to know if there is a way to create instances of actors?

Kind of like how you can create a base Material, set up some public parameters, and then create instances of it, and modify the parameters to re purpose the item.

I effectively want to create a master blueprint, that contains lots of Stats, then create instances of it in the content browser, and make many modified versions, that will all update when I change the master file, much like how it works with Material instances.

Is this possible?

Thanks!

4 Likes

Never mind, I’m an idiot.

You do it pretty much the EXACT same way as you would create an instance of a Material. Right click the Actor Blueprint, right at the top of the list is an option: “Create Child Blueprint”, does exactly what I am looking for. Hahaha.

3 Likes

Thanks, this has been helpful to me.