Is there an allign to path function in Sequencer?

Hi,
I have to animate a Sci-Fi Drop Ship with Sequencer. But this is really a pain. I have to create a realistic flight curve with the corresponding flight axis rotations. With the current version of Sequencer I see no way to create this kind of animation. (for example a plane which do some flight maneuvering in the sky)

Unfortunately it´s not possible to allign objects to an animation path in Sequencer which is the main problem. Anyway, I don’t know how this should be possible.

Is there a workaround, a script or something else which could help?

Best regards, Andreas

Try the path track. You can attach an object to a spline component. You’ll get a path timing curve as well that you can animate - 0 for start of the curve, 1 for end of the curve.

Thank you very much for your answer. I created a blueprint spline and placed it in my scene. In the Seqencer I added this path as a path track to my 3D model animation track. But when I adjust the timing parameter nothing happens. It seems that the 3D model don´t align to the path. Did I forget something?

You might need to delete the transform track. It’s possible that is getting evaluated after the path track. If that doesn’t work, maybe attach a screenshot of your tracks.

I created a new project for testing purposes.(4.18) But it´s the same: The object, in this case a simple cube, is not aligned to the path.

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It should work if you delete the Transform track under the cube. It’s a bug where the transform track is evaluating after the path track and clobbering what the path track is doing.

Thank you very much. When I delete the transform track it works. But this is really bad. I need to animate the axis when the plane fly around. Do you know when this bug will be fixed? Is there a workaround to animate the axis in conjunction with a path animation?

I don’t have an ETA on the bug fix. See if you can work around it like this (it’s a track ordering bug):

  1. Add a “Relative” transform section by clicking on the + button in the Transform Track and choosing “Relative”.
  2. Add the Path track
  3. Delete the original transform track (not the relative one).
  4. Start keying the “Relative” transform track. You’ll need to use the key editors in sequencer to do the adjustments.

You’ll want to save it out of and reload it to make sure it restores in the order properly.

Thank you very much! It works! :slight_smile: Hopefully this bug will be fixed soon.