Enemies interacting with doors
First of all, I am quite new to Blueprinting in Unreal, and I am actually a game Artist and dont know so many Programming languages, so pls dont get mad if this is a total noob question.
I made a small minigame where Enemies are spawned and you have to kill them. These Enemies are spawned behind doors. I want them to come through the doors into the "real" level.
My first attempt, which is built into the game right now, was that I create a Cube Trigger and when the Enemy walks into it the door opens so that he can get into the level. When the Enemy leaves the box, the door closes. The Problem with that is this one : When there are two enemies spawning at the same location one after another. The first one opens the door, he gets into the level and then closes the door again. If the second one is already in the box as the first one leaves the box, the door closes and he can not get into level until a third enemy opens the door again.
So I wanted to know if some one here has a solution how I can do a better door system.
asked Feb 22 '18 at 01:59 PM in Blueprint Scripting
Try Checking this on your Trigger Boxes.. See if it helps.
answered Feb 22 '18 at 02:03 PM
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