x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Camera frozen when going from a non-VR map to VR map

HI everyone,

I am having some problems when using my HTC Vive headset in an arch viz project I have.

  1. On one hand, whenever i go from a map that uses no camera ( pure UMG/UI) to one that has a VRPawn the game freezes and I can`t seem to move my camera in-game. Inside the headset I see the "loading screen". However, whenever I use VR preview from the viewport everything goes perfectly. I have set the correct settings in world settings game mode, including my VRPawn and auto-posses on player 0 is activated.

  2. I can`t seem to make my "apartment" work with the VR teleportation system. I have set Navmeshbounds and also have fiddled around with it's settings to get a better chance of making it work ( tile size, etc...) but nothing seems to work. The headset works and the controls appear but the blue parabolic arrow that is supposed to appear when moving doesn´t appear and I can´t telelport. I have tried integrating the VR template`s pawn into the map with the apartment but it doesn't work, nor does it work the other way around.

I am grateful to anyone who might have any suggestion.

Product Version: UE 4.18
Tags:
more ▼

asked Feb 22 '18 at 07:59 PM in VR

avatar image

lacouture100
1 1 1

avatar image DaPhilsh Feb 28 '18 at 08:14 PM

Hi, maybe you want to check out this thread. I think you can find info that might help you with question 1.

https://answers.unrealengine.com/questions/758754/switch-between-first-person-and-vr.html

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

For your first question I am not very sure how to help, but the second question might be a collision problem.

You can check your Navmesh by pressing the "P" button in the editor. You should now be able to see some green planes which shows where you can teleport. If you dont see anything green your floor might have no collision.

more ▼

answered Feb 22 '18 at 08:38 PM

avatar image

myavuz
261 3 3 6

avatar image lacouture100 Feb 24 '18 at 07:39 PM

Thanks myavuz, I see the navmesh and it seems to be fine. However, the teleportation problem remains, it is odd because there is a small blue bar coming out of my controller when I want to teleport ( Imagine the parabolic blue arrow but only the first segment coming out of the "hand" is visible.) It`s like I can only teleport an inch at a time.

avatar image myavuz Feb 25 '18 at 01:43 PM

It sounds like you have something that collides on your motion controller did you add something to your BP_MotionController?

avatar image lacouture100 Feb 26 '18 at 05:25 PM

Hey Myavuz, I have added nothing to my BP_MotionController. I implement the MotionControllerPawn right away into my level after importing the whole Virtual Reality Content Package to the project.

avatar image lacouture100 Feb 26 '18 at 06:29 PM

Ok so I have started building the project from the ground upwards again and I have found the problem. It seems the walls of my apartment have a collision box that submerges everything. I have deleted these collisions and everything is perfect now.

I still the first issue, though!

Thanks for your help Myavuz.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question