Camera PP vs. PPV
What is going on here exactly? Camera PP and PPV (unbound) seem to interact with Play mode (PIE, SIE, etc.) to render different image effects to the viewport. I find this deeply confusing and there doesn't seem to be a global controller for post processing. Could someone elaborate on this distinction at a high level?
What is the global controller for post processing in UE4: is it the camera or the PPV, or are the two competing with each other?
asked Feb 22 '18 at 09:06 PM in Rendering
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