Componet's world is valid, but owner's is not valid
I call some component's function from BP, then from that function call owner's function. And all I can't understand what happens next. GetWorld() in component returns valid pointer, but in actor GetWorld() return not valid. And in log prints what I'm trying to destroy 'BP_Test.Default__BP_Test_C' but actor name is 'BP_Test_C_0'. What means 'Default__'? And how can I fix all that stuff? Where could I make a mistake? All code executes on dedicated server.
Ok, I don't know how it works, but I deleted Intermediate and Saved folder, recompiled project - now all work as it should work. I think it was kind of local bug
answered Feb 23 '18 at 01:46 AM
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