Newbie question about grabbing/throwing
Hello everyone i am new in unreal and game engines in general.I want to make a local couch versus game with friends and i have some questions regarding some mechanics and what is the best way to implement them.The core mechanic of the game is to be able to grab 4 specific type items(players are octapi) and throw them whenever they want. I've searched tutorials about grabbing and throwing and i am trying to implement them.One of the problems i encountered is having to use event tick for the simple movement and then for grabbing/throwing.What's the best way to go about that?Any help would be great!Thanks!
asked Feb 22 '18 at 11:43 PM in Blueprint Scripting
Yes i want the character(the octopus in this case) to have 4 sphere meshes max(the only things you will be able to pick up and throw).I thought as much for the disabling collision otherwise its going to get wild :p.If its not doable then i guess i ll have to rethink the whole thing.I know its hard for 4 objects at the same time
Did you check this? I would use this kind of stuff for the grabing system, then if you want different bones to be grab, set a check to see which one is the closest.
I'll try to do a quick BP to check how I'd do it
answered Feb 23 '18 at 01:26 AM
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