Player uploads texture that is displayed on static object.

Hey guys,

So I’ve got half of this working. I know I can run the download image node from the game mode blueprint, which will then save it to a texture reference variable.

However, from here, I’m lost. I want said texture to then be displayed on a static object in the world. What or even where would I call this? I tried to do it in the material instance but I can’t call the game mode in there to get my saved texture variable.

Thank you!

First you have to find a way to set this texture into a material, and then you’ll be able to call the node set material