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weapon bouncing around in my dudes hands

it looks fine in blender. first I thought it was because I used a constraint to move the weapon but then I made it a parent so idk man, please halp

i got pictures


there's more where that came from


update: there seems to be a problem with the fbx, basically i fucked up somewhere in blender. here is the blend file https://mega.nz/#!5fpFgLgI!-VoaSkDdZW1kLRC2LVmBMEJo67y6P3e7Ueh37ncSgC4 the deformation is bugged due to duplicate vertex groups, you have to make a new armature deform for the mesh.

i'll recreate it later today and see if i still have the problem. i remember having the same issue a long time ago so i'm sure it won't change.

update: turns out my blend file sucked. making a new one fixed it. still anoying tho

Product Version: UE 4.18
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asked Feb 26 '18 at 02:15 PM in Using UE4

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avatar image AGRIM SINGH12 Feb 23 '18 at 02:14 PM

Please upload project so that I can check it

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This baffles me a bit. The only thing I can think of is the is rigid body physics. I can't really figure this out, Any chance I could get the model to test?

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answered Feb 23 '18 at 02:06 PM

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Paul Swartz
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avatar image Atornity Feb 23 '18 at 02:08 PM

yeye, i'll add it to the main post in a sec. i'm not using any physics simulation

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