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How hide all UMG in my gameviewport.

Now I have record a video at runtime , but i can't hide UMG , maybe I could get all UMG and set visibility . but that's bad to my project . So I want to use the unreal existing mechanism to achieve it . How to do it?

Product Version: UE 4.15
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asked Feb 23 '18 at 02:51 AM in Using UE4

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Try GetGameViewportWidget an see if you can achieve something with that. https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UGameViewportClient/

I gues there is also an option to not capture UI with the UMovieSceneCapture settings

EDIT https://www.google.de/amp/s/amp.reddit.com/r/unrealengine/comments/3os6hx/hidingunhiding_all_widgets/

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answered Feb 23 '18 at 10:53 AM

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avatar image Wilson_wang Feb 23 '18 at 11:38 AM

Perhaps my description is not clear enough . just like unreal's "highresShot" . Rather than adjusting UMG's visibility on the viewport , UMG is not saved during screenshots . That means I don't want to record UMG when recording video.

avatar image Rumbleball Feb 23 '18 at 11:59 AM

There should be an option in UMovieSceneCapture

Alternatively you can look into the HighResShot and look for the rendering command used. You will then need to somehow apply that to UMovieSceneCapture.

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