PaperCharacter collision without Capsule Component

Hi,

I’ve noticed that sprites can have their own collision boxes set. This would lead me to believe that sprites can collide with each other, however if I create a paper character, disable the collision on the capsule component, and change the sprites collision profile to a Pawn, the character will fall through a tilemap/sprite with a collision box. Is there no sprite/sprite collision?

There are two components here. Physics and Collision. If you get rid of the capsule then your character has no Physics to keep him on the floor. Keep the capsule for physics so your character stays on the floor, but use the sprite’s overlap and hit collision events with other sprites for your logic.