Physics Asset on Mesh child Component

I create my Character and added child component to mesh

And add PhysicsAsset to that child

When I start game I don’t see physict on that child (eject, alt+c), but physict on parent mesh is correct.

When I change any checkboxes in detals on runtime, physics appears on child correctly

Is this a bug or I need to do something to append child physics?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

good news
Can you add link to form Unreal Engine Bug Submission Form - Formstack to somewhere on the top menu (to Community tab for example)?