Changing Level is too slow
I'm changing level using the 'open level' node. The new level has barely content in it, but it takes up to 29 seconds to load it. (I'm using VR preview). With barely I mean a platform 2 by 2 meter and a widget. How could I speed up this process?
I also tried in release -> my new level doesn't get loaded at all.
To make a new level I copied one of my 'Maps' to use as the new level. Then I just used the 'open level' node to switch level. That might be wrong? Am I missing some steps?
Also, how can I put blendout/in to the new level?
Thanks in advance
I've got my main menu set like this, with more meshes and it takes max 5 secs to open it from any level with the open level node..
Don't you init other stuff which could slow down the process?
And if it's just a cube and a widget, you could recreate it from a new level
are you doing this from within the editor? it always lags quite heavily even when loading an empty level. once youve packaged the build it should be far more seamless
answered Feb 23 '18 at 01:34 PM
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