Locking Camera Movement to Y Axis, But Stays in Place for X Axis

I’m experimenting with a 2.5d game using blueprints and paper2d sprites. I want the camera to move along the Y axis, but stay in place as the player moves on the X axis. For reference, I have a spring arm attached to the player character. It seems like a simple thing to solve, but I’m not sure if I need to make a blueprint or if there’s an option in the details panel I need to mess with.

… the first thing I’d try is to check the Spring Arm component settings

see if turning on/off… Inherit Pitch / Yaw / Roll serves your purpose

I did already. Doesn’t seem do anything, but unticking yaw flips the camera around.

i did this to lock my spectator camera to the Z plane, this might help,
i also made a small function to zoom in and out, but i plan on changing this later