How to achieve smooth rotation using Navmesh? (actor keeps snapping towards direction)
I currently have AI enemy characters setup to follow the player, however their rotation seems to keep snapping towards the player and it looks awful and broken. I've tried turning on/off enable strafing, have tried desired rotation/orient rotation to movement, with the rotation rate set to 5, but it still consistently snaps towards the rotation instead of smoothly turning. Is there an option elsewhere outside the character I've missed?
I'd greatly appreciate a response as the way it rotates now looks like a rushed and broken system and I wouldn't want to release a game like this.
asked Jul 29 '14 at 05:23 PM in Using UE4
Go to your AI Pawn and under Components > CharacterMovement > Enable "Orient Rotation to Movement"
Then under Defaults > Pawn > Disable "Use Controller Rotation Yaw" & Under Character Movement > set "Yaw" to a value you like (for example 180).
I hope that helps.
answered Jul 29 '14 at 06:27 PM
TJ V ♦♦ STAFF
I had the same problem , but when I tried it on two different computers with one being the host and the other the client , it worked perfect , everything was smooth. But if I tried to launch 2 clients on the same computer , the rotation wasnt smooth. :)
answered Nov 27 '17 at 05:43 PM
This doesnt work at all. The "Orient rotation to movement" and so fort do absolutely nothing to the rotation smoothness. Is something changed in latest versions of UE?????
answered Aug 27 '17 at 03:45 PM
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