Add vehicle to the Game through Blueprint?

Our aim is toplace different vehicles to the UE environment through blueprint by defining its name and location in blueprint. Currently we are having obj and fbx files of different names. So whatever name we specify that particular vehicle should be placed to the Game at the time it runs. Can we do it in Blueprint??? If it is possible How? Can anyone share the Idea and sample files as well???

you could try using the spawn actor from class node. this will spawn whatever class you want at a given transform.