Someone know about this package error?

i just start packing and bummm this happens don’t know why :confused:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/UNREAL/MONACO/APTO 4.17/APTO.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/UNREAL/MONACO/APTO 4.17/APTO.uproject” -cook -stage -archive -archivedirectory=D:/PROYECTOR -package -clientconfig=Development -ue4exe=
UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UNREAL\MONACO\APTO 4.17\APTO.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe APTO Win64 Development -Project=“D:\UNREAL\MONACO\APTO 4.17\APTO.uproject” “D:\UNREAL\MONACO\APTO 4.17\APTO.uproject” -NoUBTMakefiles -remoteini=“D:\UNREAL\MONACO\APTO 4.17” -skipdeploy -noxge -generatemanifest -NoH
otReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6020255s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe APTO Win64 Development -Project=“D:\UNREAL\MONACO\APTO 4.17\APTO.uproject” “D:\UNREAL\MONACO\APTO 4.17\APTO.uproject” -NoUBTMakefiles -remoteini=“D:\UNREAL\MONACO\APTO 4.17” -skipdeploy -noxge -NoHotReload -ignoreju
nk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link APTO.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: no se puede abrir el archivo de entrada ‘C:\Program Files\Epic Games\UE_4.17\Engine\Plugins\AllrightRig\Binaries\Win64\UE4-ARigRuntime.lib’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\UNREAL\MONACO\APTO 4.17\Binaries\Win64\APTO.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 5,33 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5,5933249s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe APTO Win64 Development -Project=“D:\UNREAL\MONACO\APTO 4.17\APTO.uproject” “D:\UNREAL\MONACO\APTO
4.17\APTO.uproject” -NoUBTMakefiles -remoteini=“D:\UNREAL\MONACO\APTO 4.17” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.02.23-09.24.33.txt’
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error