Problems with SceneCapture2D on miniviewport

I’m using a SceneCapture2D Component to show a close view of a long range target, in editor the image is shown correctly
231772-
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however when I create the material the image looks diferent, the distance o field of view of the SceneCapture2d looks diferent:

and in HUD as well:

231775-q2.png

how can I show in material/game what is shown in editor?

Thanx