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Blending at Mesh Intersection

I'm trying to blend at 2 meshes' intersection. Im using DistanceToNearestSurface node and want to avoid using depthfade node. I stumped now and have ideas but don't know where to start. Here are some ideas I have to do this but don't know where to start... 1. Create a gradient mask on both meshes from the intersection and average or lerp the 2 textures and/or aimple average of pixels 2. Tessallate the 1 or both meshes along their hypotenuse Any help would be greatly appreciated...

Product Version: UE 4.18
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asked Feb 23 '18 at 06:45 PM in Rendering

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DivineDevStudios
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