Blending at Mesh Intersection

I’m trying to blend at 2 meshes’ intersection. Im using DistanceToNearestSurface node and want to avoid using depthfade node. I stumped now and have ideas but don’t know where to start. Here are some ideas I have to do this but don’t know where to start…

  1. Create a gradient mask on both meshes from the intersection and average or lerp the 2 textures and/or aimple average of pixels
  2. Tessallate the 1 or both meshes along their hypotenuse
    Any help would be greatly appreciated…