Directional Light - Far Shadows

Hi. I’m working on a small open world game with pure dynamic lighting. I’m using a pretty big - 8x8km - Landscape as a base for my level and a Directional Light to light it. I can’t seem to get the light’s dynamic shadows working.
I can set the Num Dynamic Shadow Cascades to anything between 0 and 10 as my r.Shadow.CSM.MaxCascades
equals to 10, and everything works well. A problem arises when I want to combine it with Far Shadows. I’d like to have 5 Dynamic Cascades and 2 Far Cascades, but with this setting, Far Shadows are invisible. I have to lower number of Dynamic Cascades down to 2 to get Far Shadows visible. Simply put, if the sum of Num Dynamic Shadow Cascades and Far Shadow Cascade Count exceeds 4, Far Shadows disappear no matter what value r.Shadow.CSM.MaxCascades is set to. Can anybody help me to solve this, please :-)?

Hmm, this is really weird. Setting the Shadows scalability to anything lower than Cinematic “solves” the problem. Of course, it’s not an actual solution, it’s just a temporary workaround.

I have the same problem if you could help me too