Set Actor Location and Rotation not work...
Hi guys i have this little issue, i want that the character is "follow" a cube obcjet, so i chose the Set Actor Location and Rotation. The rotation is working very well but the Location is not working... why ? I set the gravity scale to 0.
asked Feb 23 '18 at 10:46 PM in Using UE4
this code should work... if spline gargoyle cube has valid world location... and setworldlocationrotation is called in tick... because interpolation must be called in every tick...
however 1 interpolation speed is really fast, almost instant teleport :)
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