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Set Actor Location and Rotation not work...

Hi guys i have this little issue, i want that the character is "follow" a cube obcjet, so i chose the Set Actor Location and Rotation. The rotation is working very well but the Location is not working... why ? I set the gravity scale to 0. alt text

Product Version: UE 4.18
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asked Feb 23 '18 at 10:46 PM in Using UE4

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Cervelx
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this code should work... if spline gargoyle cube has valid world location... and setworldlocationrotation is called in tick... because interpolation must be called in every tick...

however 1 interpolation speed is really fast, almost instant teleport :)

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answered Feb 27 '18 at 02:30 PM

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AmphDev
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avatar image Cervelx Feb 27 '18 at 02:33 PM

Hi ! you're right the code is good, but i set up the character move from "walking" to "Flying" :)

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