Set Actor Location and Rotation not work

Hi guys i have this little issue, i want that the character is “follow” a cube obcjet, so i chose the Set Actor Location and Rotation. The rotation is working very well but the Location is not working… why ? I set the gravity scale to 0.

Hi ! you’re right the code is good, but i set up the character move from “walking” to “Flying” :slight_smile:

this code should work… if spline gargoyle cube has valid world location… and setworldlocationrotation is called in tick…
because interpolation must be called in every tick…

however 1 interpolation speed is really fast, almost instant teleport :slight_smile: